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It finally feels like I'm truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it.
I fully appreciate this improvement to the presentation, as the well-done voice acting made the Social Link interactions much more enjoyable to sit through and had me more invested in their stories than in the original version, where they were mostly unvoiced.
Confere cá várias das novidades do sistema do combate por Persona 3 Reload, cujo lançamento está mesmo ao virar da esquina.
Interacting with the Great Clock will allow two of your party members, currently not in your active party, to level up to the main character’s current level, severely cutting down the time required to level grind back-up party members.
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AG: Agility. Assumed to be base stat for chance of hitting/dodging an enemy. Also seems to determine turn order.
Reload even makes a concerted effort to address the fact that none of the male party members previously had Social Link routes. While they're not traditionally structured, distinct opportunities to spend time with them now pop up throughout the story and eventually lead to revelatory moments for those characters. Since these are freshly written for Reload, there's a noticeable contrast in quality compared to the original social sim conversations, making me wish the old dialogue had been punched up to match the heights of these new interactions.
Something as simple as study sessions at the dorm help you upgrade your academic stat quickly, but more importantly, come with endearing scenes of the crew interacting with each other in believable ways, helping out with math formulas or just venting about the mundane.
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He also envisioned slower animations and softer aesthetics in the menus, in order to contrast Persona 5's emphasis on aggressive movements and pop-punk influences, deriving inspiration from the sea surrounding Tatsumi Port Island, the game's primary setting. A special 3D character model of the protagonist was created by the animation team for use exclusively in the game's menus, with a large number of animation skeletons and polygons used to express the character's emotions, and the shimmering effect conveying the feeling of being submerged in water. Kumagai stressed that it was equally important that the team retained the ease of navigation and responsiveness present in Persona 5's user interface.
She’s a member of SEES as a Persona-user, and after she and the Protagonist have a close call with a Shadow, she reconsiders her lack of battle experience and joins him on the front lines.
As she is the head of the fencing team, she wields one-handed swords in battle. Her unique Persona is Penthesilea, persona 3 reload gameplay specializing in ice and healing skills.
These new side paths contain special, challenging mini-boss Shadows guarding special treasure chests containing rare crafting materials or powerful items that will make your future battles much easier.
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